![harvest moon tale of two towns which town is better harvest moon tale of two towns which town is better](https://s3.thcdn.com/productimg/0/600/600/09/10826509-1374840513-740540.jpg)
If you're looking for a storyline, however, then look elsewhere. In this version of the game, the storyline of two feuding villages is really just an excuse to have two villages-and it's not actually a bad element of the game at all (more on this later). It was really just a way to allow the player to unlock more features as he or she plays. In Island of Happiness, it was finding something or other (sun pieces I think?) that bring back sunken islands.
![harvest moon tale of two towns which town is better harvest moon tale of two towns which town is better](https://599be781858f2a00458c-a5d1f94481c17c66150907a34066d08e.ssl.cf2.rackcdn.com/mountain05.jpg)
In Magical Melodies, it was finding "notes" to resurrect the Harvest Goddess, but it was really just an achievement system. Whenever a story is involved in Harvest Moon, it's really just a cover (usually a pretty bad cover) for some major gameplay element. The only Harvest Moon game that came close to having an actual storyline that meant anything was Back to Nature (and Friends of Mineral Town, its remake). Anyway, on to a break down of the game: Story There isn't one. Breaking tradition with Harvest Moon does not typically result in anything good. But does it need to? I recommend ignoring those reviews us Harvest Moon fans have proven that we just want to manage our farms in peace. This game has been criticized over and over again for not bringing enough new content to the series. This one falls somewhere in between, but it does lean towards good. I'm admittedly a huge fan of the series, but that doesn't mean that I can't tell a terrible Harvest Moon game from a great one. I'm admittedly a huge fan of the series, but that doesn't mean that I can't tell a terrible I have played every Harvest Moon game ever made. I have played every Harvest Moon game ever made.